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Simulations
of world history, like the real thing, are complex systems
whose outcomes most often (if not always) constitute highly
contingent events. Rarely (if ever) will researchers be able
to find unqualified main effects that explain important outcome
measures that affect the security and prosperity of the world
community. The problem of contingency for testing hypotheses
about the causes of certain types of outcomes (e.g., mass
killing, starvation, economic collapse) from only a few simulations
of history is discussed with reference to the Global Change
Game simulation reported by Altemeyer (2003).
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